Sunday, 27 April 2014

Submission 90%

Board Layout

A zoom in view of the perspectives and site analysis

A zoom in view of the site analysis

A zoom in view of the main users of my space, the early adapters.



A perspective taken from the axis of looking up towards the Theater Projection Space of Tainment Space and Intermediate Learning of Edu Space.


A perspective taken from the axis of looking a head to the Control Station that overlaps the Gaming Area of the Tainment Space.

A brief showcase of the derivable of my concept exploration and form creation.

A zoom in view of the floorplans

A zoom in view of the sections and the usage of different materials and gadgets.

Sunday, 23 March 2014

Concept Idea

My design strategy would look upon the five common types of hand gestures, a universal language, that are commonly used in HHC (Human & Human Interaction) and also HCI. Such as the pinch, push/ pull, wave, point and turning.

Taking a series of image of the different angle to create a sense of space in forming the formation of my forms. Additionally with the intention of having my site to be located in the atrium space, to have the intention of re purposing the use of the atrium space as Singapore has limited land.

Hence, I map out the contour lines of the space to have a sense of motion with the formation of the 4 main axis lines of the different user to create a form. Intending to create 3 main spaces, control space, Edu space and Taiment space. 







Forms were too rigid and does not convey the sense of gestures and needs to be able to keep most of the light ventilating in to keep the purpose of the atrium space. Therefore, in study exploration of hand gestures, I had laser lights being fixed to my each fingers and capturing each of the different hand movement with the use of a low shutter speed camera. 

 A combination of 3 different gestures together

With the use of 3 main colours, my intention is to create a sense of link between the 2 forces in creating forms at the same time. Beyond, i have sketched out different form in being 2 types of forces open and enclosed, recessed and concave.


Sunday, 2 March 2014

Visual Study


Hence, doing a comparative study of similarities between the human body and computer parts, as part of doing visual research. With the intention to obtain similarities of observational aspect for site analysis and concept derivable.


Saturday, 22 February 2014

Pin ups


Pin up 01

My intention is to re purpose the use of an atrium mall by creating an exhibition space that allows people to interact better with the use of HCI. Hence, I went to do a further research on how use of HCI could be an advantage or disadvantage to IT-enthusiast and beginners. Apart from that, since gestures is actually used as a common language of communication, hence, I intend to further explore the different hand signs that are used in computers as well as humans as a way of translating the idea of HCI.


Besides, I have also did a chart based on observational study of the different shops selling IT related gadgets, such as Harvey Norman, Best Denki and more. Through my findings, most of these areas have similar zoning space such as the testing space, in which it allows users to experience their new products. Additionally, becoming a way of advertising new launched products. 

Hence, with this mapping out of the IT-enthusiast, I have actually came up with the spaces i hope my designed space would consist of. 


As for my concept, I tried looking into atrium as the main area which acts like a heart that would keep mall from circulating (or working). Therefore, I came up with the word 'Spark', like a core which act as a heart of the space.


Beyond, I also analyse the main circulation space of how people would enter and circulate around the mall before I did my zoning of plans and sections.




However, after the critic, I realized that I do not have a persona that would tie my idea of exhibition. Furthermore, I feel that I need to have a better understanding on how what HCI is and how it really works. And rethink of my concept, as it seems not clear enough.


Wednesday, 12 February 2014

Detailing Models


Detailing

Linking to the idea of technology, I have chosen to use Renzo Piano's "Shard" as a case study detail model to understand the method of construction. Similarly, aiming to create an essence of the reflection onto the glass bringing the idea of modernity. 



Detail Model



Saturday, 8 February 2014

Precedent Study

Precedent Study

Through the different case studies that shows how Human Computer Interaction (HCI) and how it further create interaction between human and human. Furthermore, the experiences of the users affected by the use of visuals and sounds in a virtual space.





Sketches of Diagrams 
Comparing the differences and similarity among the different case studies.